Captain Boomerang

Traits/Attributes
Human

Unique Hero

Rogue

Belligerent

Medium Height

Special Powers
GRAVITY BOOMERANG Before moving choose a figure within 5 clear sight spaces of Captain Boomerang. Roll the 20-sided die. If you roll 1-11, nothing happens. If you roll 12 or higher, the chosen figure cannot move or be moved this turn. If an opponent rolls the 20-sided die for the chosen figure this turn, you may subtract 3 from the roll.

RAZOR BOOMERANG SPECIAL ATTACK Range 4. Attack 3. After attacking with this special attack, you may choose up to 3 figures within 2 spaces of the original placement of the defending figure that are in clear sight of Captain Boomerang. Roll the 20-sided die once for each figure. If you roll 17 or higher, the chosen figure receives one wound.

RETURNING BOOMERANG If Captain Boomerang does not inflict one or more wounds when attacking an opponent's non-adjacent figure with his normal attack, he may attack that figure one additional time with his normal attack, even if he is engaged during the additional attack.