Black Panther

Traits/Attributes
Human

Unique Hero

King

Resolute

Medium Height

Special Powers
VIBRANIUM ARMOR When rolling defense dice against a normal attack, add 1 automatic shield to whatever is rolled and if at least one blank is rolled, the most wounds Black Panther can take from this attack is one.

STEALTH POUNCE Before taking a turn with Black Panther, if he is unengaged, you may choose a figure on the battlefield. If the chosen figure does not have clear line of sight to Black Panther, or if Black Panther currently occupies a Shadow space, add 1 automatic skull to his normal attack against the chosen figure this turn.

STEALTH LEAP 12 Instead of his normal move, Black Panther may use Stealth Leap 12. Stealth Leap 12 has a move of 3. When counting spaces for Stealth Leap 12, ignore elevations. Black Panther may leap over water without stopping, leap over figures without becoming engages, and leap over obstacles such as ruins. Black Panther may not leap more than 12 levels up or down in a single leap. When Black Panther starts his Stealth Leap 12, he will not take any leaving engagement attacks.