Abomination

Traits/Attributes
Mutate

Unique Hero

Creature

Ferocious

Medium Height

Super Strength

Special Powers
SLITHER Abomination does not have to stop his movement when entering water spaces.

SUPER THROW 8 After attacking, you may choose an adjacent figure that is not Huge. Roll the 20-sided die, subtracting 4 from the roll if the chosen figure has the Super Strength special power. If you roll 8 or higher, throw the figure by placing it on any empty space within 4 spaces of Abomination. After the figure is placed, roll one unblockable attack die for throwing damage. If the figure is thrown onto a level higher than the height of Abomination or onto water, do not roll for throwing damage. The thrown figure will not take any leaving engagement attacks.

SUPER LEAP Instead of his normal move, Abomination may Super Leap. Super Leap has a move of 10. When counting spaces for Abomination's Super Leap movement, ignore elevations. Abomination may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Abomination may not leap more than 50 levels up or down in a single leap. When moving with Super Leap, Abomination will take any leaving engagement attacks. Abomination rolls 3 fewer attack dice on any turn that he chooses to Super Leap.